Instructional Technology


At Southwest Schools, we aim to provide safe, rigorous and differentiated learning opportunities through technology.  We believe that building technology into the curriculum will improve the achievement, innovation and preparedness for the 21st century learner.   We aim to provide:

  • learning experiences that are more engaging and respective of students talents
  • a variety of digital pathways that integrate digital devices, global connections, and flexible student center learning environments.  Technology as a Curriculum Delivery Mechanism We utilize different types of technology to bring new learning experiences to our students.  Each of our campuses is equipped with tablets, desktops, and laptops which allow us to deliver many apps and programs that our students can use to further expand their learning abilities.
    • Computers – Computer labs, computer carts, and one-to-one computer-based curriculum classes.
    • iPads –  iPad and tablet carts pre-loaded with learning and safe exploring software.
    • Kindles – Reading devices are available as a part of our library program.
    • Smart Boards – Used in classrooms as part of the day-to-day instructional process.
    • 3-D Printers – Available for career-ready courses as well as those that focus on engineering, architecture, etc.

Technology as a Curriculum Supplement / Companion

  • Rosetta Stone is dedicated to changing the way the world learns. The company’s innovative, technology-driven language, literacy, and brain-fitness solutions are used by thousands of schools, businesses, government organizations, and millions of individuals around the world.
  • Fueleducation (formerly Aventa Learning) partners with schools and districts to personalize and transform the education experience inside and outside the classroom by leveraging the power of technology-enabled learning.
  • BrainPop creates animated, curricular content that engages students, supports educators, and bolsters achievement.  In traditional, blended, and “flipped” learning settings, BrainPOP supports individual, team, and whole-class learning. 
  • Discovery Education transforms classrooms, empowers teachers, and captivates students by leading the way in providing high-quality, dynamic, digital content to school districts large and small, rural and suburban, and everything in between.
  • Study Island helps students in kindergarten through 12th-grade master state-specific, grade-level academic standards in a fun and engaging manner. We provide standards-based instructional, practice, assessment, and productivity tools that improve the performance of educators and students via our web-based platforms.
  • Renaissance Learning is a world leader in cloud-based assessment, teaching, and learning solutions with over 950 employees and customers in over one-third of U.S. schools and more than 60 countries worldwide. While many things have changed over the years, our mission of accelerating learning for all still burns ever so brightly.
  • Edusmart Standards-based digital teaching tools for the classroom that have been developed with a focus on the needs of the 21st-century teacher
  • Learning A to Z  Easy-to-use teacher and student resources supplement reading, writing, and science education programs through printable books and worksheets, and online interactive and mobile teacher resources
  • iStation Reading assessment and intervention programs.
  • Think Through Math is a learning system that provides quality math instruction and supports teachers and students in grades 3 through high school. Developed by teachers and technologists to help students prepare for rigorous common standards and assessments, and accelerates student understanding and supports classroom effectiveness
  • Edmodo is an online collaboration tool that allows users to create groups, assign homework, schedule quizzes, manage progress, and more. With everything on one platform, Edmodo reinforces and enhances what you’re already doing in the classroom.
  • BYOD (Bring Your Own Device)  Our students are encouraged to BYOD in order to integrate learning into the technology kids are accustomed to using for social interaction. This effort supports the technology curriculum by design philosophy of Southwest Schools and includes videography, research, and even the use of QR codes to access daily lessons.
  • Computer Integration & Manufacturing Course (click here to watch video)
  • Digital Photography and Editing Club encourages photography as a  means of exploring the world and teaches students how to edit their artwork using various computer programs.
  • Minecraft Challenge Minecraft is a game about breaking and placing blocks. It’s more than just building structures however, the game encourages players to work together to create wonderful, imaginative things.  Southwest Schools understands that experimenting is an important part of learning and has adopted the research-based philosophy that Minecraft can teach kids creative thinking, geometry, and even a bit of geology.